(PS - The copy on this page is currently “under construction”. Please excuse any typos or seemingly “odd” phrasing.)

Have you ever had a conversation that you’ve just never wanted to end? One so good that you stayed up till 2am just to finish it?

One of the best things about college was living in the dorms. Having your best friends literally steps away, coming over at all times to say hi, study, or even cook dinner. It was an amazing experience to have.

One of the more amazing and special things that would occur would be the amazingly complex conversations that would randomly break out. There were hundreds of hours spent discussing how the world worked with people who, like us, were really just learning about it as well.

Friends coming together with different perspectives and different backgrounds to just talk. Not to persuade, not to argue, not to push an agenda. Just talk. And learn.

Why Gaming?

Why NOT? Seriously, though…

What is the goal of a typical game? To win, right? Exactly.

Games, by their very definition, are meant to stimulate players both mentally and physically. to achieve an objective. But most people just assume that objective would be to win.

But what if “winning” wasn’t the objective? What if the objective of the game was more about connecting with the other players and creating meaningful conversations than it was about “winning”?

Then gaming would no longer be about winning. It would be about facilitating great interactions and conversations with friends. Learning together in a practical and safe environment.

Why RPGs?

RPGs (or Role-Playing Games for the novice) allow the players to “not” be themselves.

How?

In RPGs, everyone creates a character that they play the game with. This gives each person the opportunity to “be” someone else.

Been a bookworm all your life? No problem, you can be a vicious barbarian who acts first and might talk second.

Felt like an outcast most of your life? You can be the center of attention as the ruler who has set out into their Kingdom to help right wrongs happening to their people.

You’ve heard the old adage “walk a mile in someone else’s shoes”. Well, playing as another “character” gives us the chance to “live another life”. We experience a world from a different perspective than our own and must react using that perspective.

Our Mission

Sometimes it's hard to start a dialogue with family, friends, or colleagues. Sometimes you need a third party to help. Sometimes you just can't say it in words. We get that.

We're here to help with that. Our mission is simple - help facilitate human interaction and dialogue by using gaming, in all its forms: role-playing, board, tabletop, online, trading card, etc. 

Though it doesn't fit for all situations, role-playing based gaming does seem to fit most cases for helping these dialogues. Typically, these conversations will sprout from an shared in-game experience. More on that in the "What's an RPG" section, linked here

 

Who are We - About Daniel

Daniel Walters

As a former collegiate mascot, improviser, and now professional Dungeon Master (DM), Daniel always looks for ways to encourage players. Maybe because he’s experienced in working with people. After all, he has worked professionally in the marketing and customer service industry for over 10 years. 

In that time, his training has extended far past the normal grind of how to talk with customers or run billboard ads. His professional training from INC 500 and 5,000 companies dived deep into how to inspire and lead people, finding out what each person wanted and creating that as a shared goal for the team.

However, more importantly, he's been a gamer for nearly all of his life. Cutting his teeth in middle school on Magic: The Gathering and Warhammer 40k, in college he quickly found computer and online games like Knight of the Old Republic 2 and Diablo 2: Lord of Destruction

In the summer of 2015, a friend of Daniel's introduced him to an online Dungeons and Dragons game, called "Critical Role". While it would take a few months for him to catch on, he was eventually hooked.

The show would have a huge impact on him. While joining his first D&D game and losing his very first character only 3 sessions in, it wasn't the greatest of starts. It was Matt Mercer's enthralling Dungeon Master (DM) style that would inspire Daniel to start building his own world. 

Now, he leads two campaigns on a continent of his design, Terraergon. Daniel is often asked to serve as a DM at local event and presents on his DM style at many comic and pop culture conventions in the region, as it focuses on always looking for ways to encourage players to venture into the theatre of the mind and make their characters their own.